Predicting robotic grasp slip
Built a simulation-to-real robot pipeline and trained an LSTM to predict when an object would slip during pick-and-place tasks.
Hi! This is a little collection of projects I've worked on, things I've learned and ideas I'm trying out along the way.
I’m a Mechatronics and Robotics MEng graduate from the University of Sheffield. I’m outgoing, curious and always keen to learn something new. I’ve worked on robotics, AI and hands-on engineering projects, including a hardware development internship at Amazon, using skills such as Python, simulation and CAD. I enjoy working with others, tackling new challenges and finding ways to make a useful contribution.
Built a simulation-to-real robot pipeline and trained an LSTM to predict when an object would slip during pick-and-place tasks.
A 10-month hardware internship covering early design, technical documents, site deployment, testing and work across several teams.
Modelled and controlled a dual-rotor helicopter using state-space control, LQR, Kalman filtering and tests on the physical system.
Built a model to predict whether chemicals are biodegradable, then compared KNN and SVM after cleaning the data and applying PCA.
Built a line-following mobile robot that could draw on a whiteboard, improving the design through repeated hardware and sensor tests.
Led the control-systems work for a student team designing and testing a small hydroelectric generator.
In a week-long team project, we explored uses for swarm robotics. Our idea was to use drones with UV sensors to identify affected crops and spray only the plants that needed treatment.
An original Minecraft Bedrock addon built around interconnected creature behaviours, unusual environments, custom tools and world-generation systems.
A personal project to build a custom autonomous vacuum cleaner that can navigate around obstacles.
Physics-driven virtual creatures that discover locomotion strategies through reinforcement learning, evolutionary challenges and changing terrain.
A self-contained ecosystem of autonomous creatures that compete, adapt and evolve as their environment changes.
I'm a mechatronics and robotics engineering graduate from the University of Sheffield. My interests span autonomous systems, robot manipulation, embedded engineering, computer vision and machine learning.
What connects my work is curiosity about systems: how individual parts behave, how they interact, and how you can make the whole thing more intelligent, capable or surprising.
Outside university, I enjoy creative projects, from building Minecraft Bedrock add-ons with custom behaviours and 3D models to experimenting with smaller robotics projects.
Ten months spanning hardware concepts, CAD, technical documentation, site deployment, validation and cross-team delivery.
Built a simulation-to-real pipeline and LSTM that detected up to 79% of slip events within a four-second warning window.
Completed individual projects in physical-system control and chemical biodegradability classification.
Led control-system work for SheffHEPP and contributed to mobile-manipulation and swarm-robotics team projects.
Original addon systems, scripting, modelling, animations and environment design.
Interested in robotics, intelligent systems or creative engineering? I'm always interested in thoughtful projects and collaborations.